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DriftSteel

Project Type

Game in custom engine

Date

August 2022 - April 2023

In this project, I was the lead programmer of a team in which we made a game in a custom engine. I was responsible for the following implementations:
file IO using RapidJSON and JSON for Modern C++ • trace log functionality • final time tracking functionality • object manager • UI manager • template manager • object “factory” • scene “manager” • scene constructor • initial win\lose screen functionality • final collision resolution • enemy spawning • final splash screen functionality

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